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专区2
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【影视动画】
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【Zbrush】全版本教程
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ZBrush-2018 中文字幕翻译版本(重点必看)
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解压版 中文字幕翻译《ZBrush 2018数字雕刻基础核心技能训练视频教程》
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英文字幕
001 ZBrush 2018 in action.srt
002 Preparing for this course.srt
003 Starting ZBrush for the first time.srt
004 Loading tools vs. opening projects.srt
005 Learning the interface.srt
006 Navigating in 3D space.srt
007 Using the Gizmo.srt
008 Additional Gizmo 3D tips.srt
009 Using Undo History.srt
010 The most commonly used brushes.srt
011 Using brush settings.srt
012 Using symmetry.srt
013 Controlling brush size.srt
014 Smoothing a model.srt
015 Inverting brush effects.srt
016 Working with alphas.srt
017 Working with subtools.srt
018 Adding new tools and subtools.srt
019 Splitting subtools.srt
020 Combining subtools.srt
021 Using insert mesh brushes.srt
022 Creating insert mesh brushes.srt
023 Splitting by mask, hidden, or polygroups.srt
024 Using curve brushes.srt
025 Extracting new shapes.srt
026 Using Live Boolean mode.srt
027 Generating the Boolean mesh.srt
028 Using Transpose Master.srt
029 Creating text.srt
030 Selecting parts of an object.srt
031 Making masks.srt
032 Creating polygroups.srt
033 Mask, polygroup, and selection tips.srt
034 Generating masks by topology.srt
035 ZModeler introduction.srt
036 Inserting and removing edges.srt
037 Closing holes.srt
038 Extruding faces.srt
039 Bridging holes and edges.srt
040 Splitting points.srt
041 Polygrouping with ZModeler.srt
042 Limitations of ZModeler.srt
043 Dividing a model.srt
044 Sculpting on a subdivision model.srt
045 Limitations of subdivision models.srt
046 Using Dynamic Subdivision.srt
047 Creasing edges.srt
048 Activating DynaMesh.srt
049 Sculpting with DynaMesh.srt
050 Combining objects with DynaMesh.srt
051 Limitations of DynaMesh.srt
052 Activating Sculptris Pro mode.srt
053 Sculpting with Sculptris Pro.srt
054 Using the new snake hook brushes.srt
055 Applying materials.srt
056 Painting color.srt
057 Laying out UVs.srt
058 Converting between color and texture maps.srt
059 Painting with Spotlight.srt
060 Using Noisemaker.srt
061 Importing models with texture maps.srt
062 Deleting part of a model.srt
063 Mirroring a model.srt
064 Working with ClayPolish.srt
065 Using the clip and trim brushes.srt
066 Closing all holes.srt
067 Flipping and doubling surfaces.srt
068 Using deformers.srt
069 Using morph targets.srt
070 Decimating models.srt
071 Using EdgeLoop.srt
072 Using ZRemesher.srt
073 Projecting detail.srt
074 Using GoZ.srt
075 Using the 3D Printing Exporter.srt
076 Exporting with the Multi Map Exporter.srt
077 Exporting to FBX format.srt
078 Next steps.srt